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    A Dual-Channel Optical Brain-Computer Interface In A Gaming Environment


    Soraghan, Christopher John and Matthews, Fiachra and Kelly, Dan and Ward, Tomas E. and Markham, Charles and Pearlmutter, Barak A. and O'Neill, Ray (2006) A Dual-Channel Optical Brain-Computer Interface In A Gaming Environment. In: CGAMES 2006 - 9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, Dublin Institute of Technology, Dublin, Ireland.

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    Abstract

    This paper explores the viability of using a novel optical Brain-Computer Interface within a gaming environment. We describe a system that incorporates a 3D gaming engine and an optical BCI. This made it possible to classify activation in the motor cortex within a synchronous experimental paradigm. Detected activations were used to control the arm movement of a human model in the graphical engine.

    Item Type: Conference or Workshop Item (Paper)
    Keywords: Dual-Channel Optical Brain-Computer Interface; Gaming Environment;
    Academic Unit: Faculty of Science and Engineering > Electronic Engineering
    Item ID: 1293
    Depositing User: Dr Tomas Ward
    Date Deposited: 12 Mar 2009 15:18
    Refereed: Yes
    URI:
      Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

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