A Dual-Channel Optical Brain-Computer Interface In A Gaming Environment

Soraghan, Christopher John and Matthews, Fiachra and Kelly, Dan and Ward, Tomas E. and Markham, Charles and Pearlmutter, Barak A. and O'Neill, Ray (2006) A Dual-Channel Optical Brain-Computer Interface In A Gaming Environment. In: CGAMES 2006 - 9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, Dublin Institute of Technology, Dublin, Ireland.

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This paper explores the viability of using a novel optical Brain-Computer Interface within a gaming environment. We describe a system that incorporates a 3D gaming engine and an optical BCI. This made it possible to classify activation in the motor cortex within a synchronous experimental paradigm. Detected activations were used to control the arm movement of a human model in the graphical engine.

Item Type: Conference or Workshop Item (Paper)
Keywords: Dual-Channel Optical Brain-Computer Interface; Gaming Environment;
Academic Unit: Faculty of Science and Engineering > Electronic Engineering
Item ID: 1293
Depositing User: Dr Tomas Ward
Date Deposited: 12 Mar 2009 15:18
Refereed: Yes

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