The Business of Making Games

Kerr, Aphra (2006) The Business of Making Games. In: Understanding Digital Games. Sage, pp. 36-57. ISBN 1412900344

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The aim of this chapter is to give the reader an insight into the growing economic significance of the global games industry, to explore the process by which games get produced and to examine the dynamics operating in each sub-sector of the industry. Thus the ‘business’ of making games is defined rather broadly.

Item Type: Book Section
Keywords: global games industry; business; digital games;
Academic Unit: Faculty of Social Sciences > Research Institutes > National Institute for Regional and Spatial analysis, NIRSA
Faculty of Social Sciences > Sociology
Item ID: 1992
Depositing User: Dr. Aphra Kerr
Date Deposited: 22 Sep 2010 15:31
Publisher: Sage
Refereed: Yes

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