UNSPECIFIED (2004) A Realistic Distributed Interactive Application Testbed for Static and Dynamic Entity State Data Acquisition. In: UNSPECIFIED.
Scalability is an important issue for Distributed Interactive Application (DIA) designers. In order to achieve this, it is important to minimise the network traffic required to maintain the DIA. A commonly used technique to reduce network traffic is through short-term entity dynamics extrapolation. However, this technique makes no use of a priori information regarding entity dynamics. We have been developing methods to employ this information through a number of techniques, primarily statistical in nature, which have shown great promise in constrained experimental environments. The main tenet of our approach is that user behaviour in real DIAs follows patterns, and through acquisition, analysis and exploitation of these patterns, a reduction in network traffic can be achieved. In this paper, we report on our development of a realistic DIA based on an industry standard SDK in which we have implemented data acquisition routines that allow us to do this. Results are presented for trial runs using the system. These results clearly exhibit patterns of user behaviour consistent with our previous research and suggest that the exploitation of this knowledge can help reduce network traffic.
|Item Type:||Conference or Workshop Item (Other)|
|Keywords:||Distributed Interactive Applications, Entity State Modelling, Human Behavioural Modelling.|
|Academic Unit:||Faculty of Science and Engineering > Computer Science
Faculty of Science and Engineering > Electronic Engineering
|Depositing User:||Dr. Seamus McLoone|
|Date Deposited:||31 Mar 2006|
|Publisher:||Institute of Electrical Engineers|
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